All projects — Arthur Kowskii Croquebois
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Technical Sound Designer & Music Designer · Montreuil (Paris), France
Seeking a work-study position (alternance) as Technical Sound/Music Designer for games, in France, starting October 2026: 3 days per week at the studio (Wednesday → Friday), 2 days at school. Bachelor Music & Sound Design at ISART Digital Paris, graduation target February 2027. Six years freelance experience across luxury, culture, music, and interactive audio work.
GAME AUDIO
Game Projects
- Quake 4: The Awakening Complete Edition — 2026 · Composition, Sound design, Implementation — Audio lead on the mod completing Quake 4's cancelled expansion from the recovered alpha build. I compose and implement the music, and repair the game's audio.
- Kubika: A Cube Story — 2024 · Sound design, Implementation — A 3D Sokoban puzzle game built around gravity shifts. I handle sound design and audio implementation in Unity and FMOD, including spatial audio and an adaptive score.
- MOUSE: Reloaded — 2026 · Sound design, Implementation — Community mod work for MOUSE: P.I. For Hire, combining asset retrieval, cut-content restoration, BepInEx/Harmony implementation, and missing weapon sound design.
- Brew First, Ask Later — 2026 · Composition, Sound design, Implementation — A cursed little witch, a cauldron and potions to experiment with. Music composition, recorded sound effects and FMOD / C# integration for a Unity game made in 48 hours.
Academic Projects
- GroovExe — 2026 · Implementation — Y2K rhythm game created during ISART Game Week around the theme of digital footprints, with audio integration developed entirely in C# within Unity.
- Chromestesia — 2024 · Composition, Sound design, Implementation — Punk platformer-combat game where color switching transforms both the level and the music.
- Mouse Knight — 2024 · Composition, Implementation — Orchestral soundtrack and FMOD/Unity integration for a small knight moving through a large fantasy world.
- Afterlife Museum — 2026 · Composition, Sound design, Implementation — A one-month ISART platformer where you play a wooden puppet wandering a cabinet of curiosities — and can leave your body to possess the objects around you. I composed the clarinet soundtrack, built the wooden soundscape, and integrated everything in Unity with FMOD.
- FMOD TECH DEMO — 2026 · Composition, Implementation — Dark-fantasy boss fight audio system scored with adaptive music and gameplay-driven FMOD parameters.
OSTs
GAME SCORES
- Genesis TECH DEMO — A boss fight soundtrack designed for an FMOD system with phases, branches, and gameplay parameters.
- Afterlife Museum — 2026 — A woody, magical soundtrack for a platformer made in one month at ISART.
- Mouse Knight Original Soundtrack — 2024 · Composition — A five-track original soundtrack for Mouse Knight, mixing medieval fantasy textures with a lo-fi comic temperament.
- CuteVasion! — 2024 — A kawaii SHMUP soundtrack mixing 90s arcade references and future-bass energy.
COMMISSIONS
- Helena Rubinstein: The Box — 2022 · Composition — Original music composed to picture for a Helena Rubinstein commercial film.
- Helena Rubinstein: PX 50 — A fifteen-minute musical commission for Helena Rubinstein, designed to accompany the annual presentation of new products.
- Purgatorium — 2026 — A clinical, unstable soundtrack for a theatre performance staged at La Ménagerie de Verre.
RE-SCORES & ARRANGEMENTS
- Heroes of Might and Magic — Trailer Re-score — Composition — An original orchestral composition written to picture over an existing Heroes of Might and Magic trailer.
- Good Egg Galaxy — Orchestral Arrangement — Arrangement — An orchestral reinterpretation of the Good Egg Galaxy theme from Super Mario Galaxy.
TECH
REAPER Scripts
- LogicKeyboard for Reaper — 2025 · Implementation — A Lua/ReaScript that turns the computer keyboard into a MIDI input device for REAPER — notes, octave shifts, and mod wheel without any external controller.
- Youtube to Reaper — 2024 · Implementation — A Lua/ReaScript workflow that imports audio from a copied YouTube or SoundCloud link directly into a REAPER session.
- Starting Grid for Reaper — 2024 · Implementation — A Lua/ReaScript cleanup tool that moves selected media items to the start of their tracks while preserving order and avoiding collisions.
Software
- Colors — 2026 · Implementation — A free Windows color picker that helps colorblind people identify colors on screen — noise-rejecting sampling and a human color name.
Electronics
- AMEN_MINI — 2026 — Compact standalone sampler derived from AKOR_01 — Teensy 4.1, SGTL5000 audio codec, microSD sample playback, 21 MX switches and 7 encoders.
Contact : contact@kowskii.com · Résumé (PDF)