Arthur Kowskii Croquebois
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Technical Sound Designer & Music Designer · Montreuil (Paris), France
Seeking a work-study position (alternance) as Technical Sound/Music Designer for games, in France, starting October 2026: 3 days per week at the studio (Wednesday → Friday), 2 days at school. Bachelor Music & Sound Design at ISART Digital Paris, graduation target February 2027. Six years freelance experience across luxury, culture, music, and interactive audio work.
Profile
I design sound systems and music that respond to gameplay, from creation through implementation and debugging. I work with Unity and Unreal, as well as id Tech 4, adapting my approach to each engine’s constraints. I also develop REAPER tools and work on custom electronic instruments. That hands-on practice informs how I think about sound, music, and the tools that make them work.
Background
Now — Kubika: A Cube Story
Sound design and audio implementation for an independent game developed by our five-person team, KubiCorp.
2027 — ISART Digital Paris
Music & Sound Design bachelor focused on game audio craft, middleware, and production delivery.
6 years — Freelance
Micro-entreprise work including Helena Rubinstein / L'Oreal, Givaudan, Musee YSL, and music releases.
Tools — Reaper scripts
Workflow tooling for game-audio production, export hygiene, and repetitive audio implementation tasks.
Skills
- Middleware : FMOD, Wwise
- Engine & Code : Unity, Unreal Engine, id Tech 4, C++
- Production : Git, Perforce
- Electronics : KiCad, PCB Design, Custom Controller, Custom MIDI Instrument
Inspirations
Persona 5, Jet Set Radio, Hyper Light Drifter, Hades, Clair Obscur
Contact

Contact : contact@kowskii.com · Résumé (PDF)