Afterlife Museum

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Audio case file · Composition, Sound design, Implementation · 2026 · GAME AUDIO

A one-month ISART platformer where you play a wooden puppet wandering a cabinet of curiosities — and can leave your body to possess the objects around you. I composed the clarinet soundtrack, built the wooden soundscape, and integrated everything in Unity with FMOD.

Facts

Case file

Project Overview

Afterlife Museum is a platformer made in one month at ISART. You play a small wooden puppet wandering through a collector's cabinet of curiosities, and the game's hook is possession: you can leave your puppet's body behind and jump into the objects around you to control them. I worked as composer and tech sound designer, delivering the soundtrack, the sound design, and the Unity + FMOD integration.

Audio System

The original music is presented separately on the Afterlife Museum soundtrack page.

Audio examples

Notes

Links

Videos


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Contact : contact@kowskii.com · Résumé (PDF)

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