Mouse Knight
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Audio case file · Composition, Implementation · 2024 · GAME AUDIO
Orchestral soundtrack and FMOD/Unity integration for a small knight moving through a large fantasy world.
Facts
- Roles: Composition, Implementation
- Year: 2024
- Engine: Unity
- Middleware: FMOD
- Team: 7 people
- Platform: PC
- Timeline: 1 month
- Status: In progress
Case file
- Outcome: A five-track orchestral soundtrack with FMOD and Unity integration for a playable PC build.
Project Overview
Mouse Knight follows a cursed mouse knight looking for revenge. My work focused on the score and its technical integration: five orchestral tracks, FMOD setup, and Unity implementation.
The project's strongest audio problem is scale. The protagonist is small, so the music has to sell bravery without making the world feel normal-sized.
Implementation Notes
The integration constraint was visual scripting. That is slower if you are used to direct C# scripts, but it forces the logic to become explicit and readable to non-programmers on the team.
Current Status
The project remains in progress, with the core soundtrack and implementation direction established.
The five-track score is available on the dedicated Mouse Knight soundtrack page.
Audio examples
Notes
- Make a tiny hero sound huge: The orchestration supports a small protagonist in a world that feels bigger than him.
- Five tracks in one month: Composed and integrated the full orchestral score within a tight deadline.
- No C# allowed: The score was integrated through visual scripting instead of the usual C# workflow.
Links
Interactive version : /en/#project/mouse-knight-showcase · Home · Projects · Bio · Version française
Contact : contact@kowskii.com · Résumé (PDF)