Chromestesia

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Audio case file · Composition, Sound design, Implementation · 2024 · GAME AUDIO

Punk platformer-combat game where color switching transforms both the level and the music.

Facts

Case file

Project Overview

Chromestesia is a platformer-combat game built around color switching. The player changes colors to transform platforms, and the music changes with that mechanic. The audio job was to make that relationship feel immediate without becoming chaotic.

Audio System

Each music cue exists in paired versions. The system has to switch fast enough to feel connected to the player action, but it also needs synchronization and cooldown behavior so the music does not tear itself apart.

The SFX bank follows the same identity: sharp, punk, electric, and exaggerated enough to make the mechanic feel physical.

Additional Contributions

Beyond music, sound design, FMOD, and Unity integration, I also contributed graffiti assets, the intro cinematic, and playable-character animation. That matters because the project depends on a coherent audio-visual personality, not isolated assets.

Audio examples

Notes

Links


Interactive version : /en/#project/chromestesia-showcase · Home · Projects · Bio · Version française

Contact : contact@kowskii.com · Résumé (PDF)

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