Arthur Kowskii Croquebois
Technical Sound Designer & Music Designer · Montreuil (Paris), France
Seeking a work-study position (alternance) as Technical Sound/Music Designer for games, in France, starting October 2026: 3 days per week at the studio (Wednesday → Friday), 2 days at school. Bachelor Music & Sound Design at ISART Digital Paris, graduation target February 2027. Six years freelance experience across luxury, culture, music, and interactive audio work.
I design sound systems and music that respond to gameplay, from creation through implementation and debugging. I work with Unity and Unreal, as well as id Tech 4, adapting my approach to each engine’s constraints. I also develop REAPER tools and work on custom electronic instruments. That hands-on practice informs how I think about sound, music, and the tools that make them work.
Skills
- Middleware : FMOD, Wwise
- Engine & Code : Unity, Unreal Engine, id Tech 4, C++
- Production : Git, Perforce
- Electronics : KiCad, PCB Design, Custom Controller, Custom MIDI Instrument
Projects
- Quake 4: The Awakening Complete Edition (2026) — Audio lead on the mod completing Quake 4's cancelled expansion from the recovered alpha build. I compose and implement the music, and repair the game's audio.
- Kubika: A Cube Story (2024) — A 3D Sokoban puzzle game built around gravity shifts. I handle sound design and audio implementation in Unity and FMOD, including spatial audio and an adaptive score.
- MOUSE: Reloaded (2026) — Community mod work for MOUSE: P.I. For Hire, combining asset retrieval, cut-content restoration, BepInEx/Harmony implementation, and missing weapon sound design.
- Brew First, Ask Later (2026) — A cursed little witch, a cauldron and potions to experiment with. Music composition, recorded sound effects and FMOD / C# integration for a Unity game made in 48 hours.
- GroovExe (2026) — Y2K rhythm game created during ISART Game Week around the theme of digital footprints, with audio integration developed entirely in C# within Unity.
- Chromestesia (2024) — Punk platformer-combat game where color switching transforms both the level and the music.
- Mouse Knight (2024) — Orchestral soundtrack and FMOD/Unity integration for a small knight moving through a large fantasy world.
- Afterlife Museum (2026) — A one-month ISART platformer where you play a wooden puppet wandering a cabinet of curiosities — and can leave your body to possess the objects around you. I composed the clarinet soundtrack, built the wooden soundscape, and integrated everything in Unity with FMOD.
- FMOD TECH DEMO (2026) — Dark-fantasy boss fight audio system scored with adaptive music and gameplay-driven FMOD parameters.
- Genesis TECH DEMO — A boss fight soundtrack designed for an FMOD system with phases, branches, and gameplay parameters.
- Afterlife Museum (2026) — A woody, magical soundtrack for a platformer made in one month at ISART.
- Mouse Knight Original Soundtrack (2024) — A five-track original soundtrack for Mouse Knight, mixing medieval fantasy textures with a lo-fi comic temperament.
- CuteVasion! (2024) — A kawaii SHMUP soundtrack mixing 90s arcade references and future-bass energy.
- Helena Rubinstein: The Box (2022) — Original music composed to picture for a Helena Rubinstein commercial film.
- Helena Rubinstein: PX 50 — A fifteen-minute musical commission for Helena Rubinstein, designed to accompany the annual presentation of new products.
- Purgatorium (2026) — A clinical, unstable soundtrack for a theatre performance staged at La Ménagerie de Verre.
- Heroes of Might and Magic — Trailer Re-score — An original orchestral composition written to picture over an existing Heroes of Might and Magic trailer.
- Good Egg Galaxy — Orchestral Arrangement — An orchestral reinterpretation of the Good Egg Galaxy theme from Super Mario Galaxy.
- LogicKeyboard for Reaper (2025) — A Lua/ReaScript that turns the computer keyboard into a MIDI input device for REAPER — notes, octave shifts, and mod wheel without any external controller.
- Youtube to Reaper (2024) — A Lua/ReaScript workflow that imports audio from a copied YouTube or SoundCloud link directly into a REAPER session.
- Starting Grid for Reaper (2024) — A Lua/ReaScript cleanup tool that moves selected media items to the start of their tracks while preserving order and avoiding collisions.
- Colors (2026) — A free Windows color picker that helps colorblind people identify colors on screen — noise-rejecting sampling and a human color name.
- AMEN_MINI (2026) — Compact standalone sampler derived from AKOR_01 — Teensy 4.1, SGTL5000 audio codec, microSD sample playback, 21 MX switches and 7 encoders.
Contact
All projects · Bio · Portfolio complet
Plain-text version of this page. Every page also exists in Markdown: same URL, index.md file.