Brew First, Ask Later

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Audio case file · Composition, Sound design, Implementation · 2026 · GAME AUDIO

A cursed little witch, a cauldron and potions to experiment with. Music composition, recorded sound effects and FMOD / C# integration for a Unity game made in 48 hours.

Facts

Case file

Breaking a curse

Brew First, Ask Later is a 3D Unity game made during Game Jam CStudio 2026, around the theme “Le choix n’arrive qu’après” (“The choice only comes afterwards”). Our team had seven members for the 48-hour jam.

You play a cursed little witch, equipped with her cauldron and the plants around her. Gather ingredients and experiment with combinations: depending on what you collect, potions grant powers or drawbacks. Discovered recipes are recorded in a grimoire, with the goal of lifting the curse.

Playful fantasy music

I composed the music using the sounds of traditional instruments such as lute, mandolin and harp. I wanted a mystical fantasy world that still felt playful and cheerful. This musical palette accompanies a casual game designed for short sessions of around five minutes.

The original soundtrack is available on SoundCloud.

From recordings to the game

I recorded every sound effect, including sounds for the cauldron and potions. I also recorded instruments, including guitar and ukulele. These recordings provided the raw material for my sound design.

I then integrated the audio in Unity with FMOD and C#, connecting sound creation to its implementation in the game within the jam's limited timeframe.

A game delivered in 48 hours

The game is available on itch.io and won the polish prize at Game Jam CStudio 2026.

Notes

Links

Gallery

02 Artwork

Videos


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Contact : contact@kowskii.com · Résumé (PDF)

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