Kubika: A Cube Story
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Audio case file · Sound design, Implementation · 2024 · GAME AUDIO
A 3D Sokoban puzzle game built around gravity shifts. I handle sound design and audio implementation in Unity and FMOD, including spatial audio and an adaptive score.
Facts
- Roles: Sound design, Implementation
- Year: 2024
- Engine: Unity
- Middleware: FMOD
- Team: Indie team
- Platform: PC
- Version control: Git
- Timeline: 2024 — 2026
- Status: Demo Available · Releases November 5, 2026
Case file
- Outcome: Public Steam demo available now. Full release scheduled for November 5, 2026.
- Credits: Co-founded KubiCorp in 2025 with the rest of the team.
Project Overview
Created immersive spatial audio for this gravity-shifting 3D Sokoban puzzle game, developing custom systems that respond dynamically to the game's unique mechanics. The audio design maintains spatial relationships regardless of world orientation, creating a truly three-dimensional soundscape.
Technical Achievements
- Gravity-Responsive Audio: Custom 3D audio listener system
- Performance Optimization: Audio pooling and LOD systems
- Adaptive Music System: Parametric system with vertical remixing
- 45+ Sound Effects: Complete audio library
- 8 Audio Layers: Dynamic music composition
Notes
- Tech Sound Design: Foley design and implementation in FMOD and Unity in C#. In-depth study and creation of realistic ecosystems and setting up the audio direction for the whole project.
- Music Design: Adaptive score, the music reacts to the number of cleared levels and the current biome, through layered stems.
- Studio: Co-founded KubiCorp in 2025 and developed the game’s audio through the public demo and ongoing production.
Links
Interactive version : /en/#project/kubika-showcase · Home · Projects · Bio · Version française
Contact : contact@kowskii.com · Résumé (PDF)