Genesis TECH DEMO
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Original soundtrack · Original soundtrack · OSTs
A boss fight soundtrack designed for an FMOD system with phases, branches, and gameplay parameters.
This soundtrack was composed for my 2026 music-design tech demo built in FMOD. The demo illustrates a boss fight in three phases (A, B, C), each of which can branch off toward other events depending on the player's or the enemy's actions. The main phases are tied to the enemy's health: a drop in health progressively triggers the three associated pieces of music, but the system also accounts for an indeterminate health regain. It is therefore possible to go from any phase to any other, in any direction.
On top of this phase system, each phase can lead to parallel branches tied to special events, such as the flash mob phase: it is triggered by the enemy between each phase and represents a horde of enemies sent at the player. The next phase only triggers once every enemy is dead. There is also the Special Mode: a bonus the player can activate, granting extra power for exactly 30 seconds. At the end of each of these special events, a condition decides which loop to return to. The system therefore covers every possibility, letting the combat designer take full advantage of the music and the combat system.
The interactive case file presents the implementation and lets you test this adaptive system in the browser.
Tracklist
- GENESIS BOSS pt. 1 [Intro & Phase 1]
- GENESIS BOSS pt. 2 [Boss Shielded]
- GENESIS BOSS pt. 3 [Phase 2]
- GENESIS BOSS pt. 4 [Player Special Mode]
- GENESIS BOSS pt. 5 [Phase 3]
- GENESIS BOSS pt. 6 [Boss Defeated]

Interactive version : /en/#project/genesis-fmod-demo · Home · Projects · Bio · Version française
Contact : contact@kowskii.com · Résumé (PDF)