# All projects — Arthur Kowskii Croquebois [Home](/en/) · [Projects](/en/projects/) · [Bio](/en/bio/) · [Version française](/projects/) **Technical Sound Designer & Music Designer** · Montreuil (Paris), France > Seeking a work-study position (alternance) as Technical Sound/Music Designer for games, in France, starting October 2026: 3 days per week at the studio (Wednesday → Friday), 2 days at school. > Bachelor Music & Sound Design at ISART Digital Paris, graduation target February 2027. > Six years freelance experience across luxury, culture, music, and interactive audio work. ## GAME AUDIO ### Game Projects - [Quake 4: The Awakening Complete Edition](/en/project/quake4-awakening-ce/) — 2026 · Composition, Sound design, Implementation — Audio lead on the mod completing Quake 4's cancelled expansion from the recovered alpha build. I compose and implement the music, and repair the game's audio. - [Kubika: A Cube Story](/en/project/kubika-showcase/) — 2024 · Sound design, Implementation — A 3D Sokoban puzzle game built around gravity shifts. I handle sound design and audio implementation in Unity and FMOD, including spatial audio and an adaptive score. - [MOUSE: Reloaded](/en/project/mouse-reloaded/) — 2026 · Sound design, Implementation — Community mod work for MOUSE: P.I. For Hire, combining asset retrieval, cut-content restoration, BepInEx/Harmony implementation, and missing weapon sound design. - [Brew First, Ask Later](/en/project/brew-first-ask-later/) — 2026 · Composition, Sound design, Implementation — A cursed little witch, a cauldron and potions to experiment with. Music composition, recorded sound effects and FMOD / C# integration for a Unity game made in 48 hours. ### Academic Projects - [GroovExe](/en/project/groovexe/) — 2026 · Implementation — Y2K rhythm game created during ISART Game Week around the theme of digital footprints, with audio integration developed entirely in C# within Unity. - [Chromestesia](/en/project/chromestesia-showcase/) — 2024 · Composition, Sound design, Implementation — Punk platformer-combat game where color switching transforms both the level and the music. - [Mouse Knight](/en/project/mouse-knight-showcase/) — 2024 · Composition, Implementation — Orchestral soundtrack and FMOD/Unity integration for a small knight moving through a large fantasy world. - [Afterlife Museum](/en/project/afterlife-museum/) — 2026 · Composition, Sound design, Implementation — A one-month ISART platformer where you play a wooden puppet wandering a cabinet of curiosities — and can leave your body to possess the objects around you. I composed the clarinet soundtrack, built the wooden soundscape, and integrated everything in Unity with FMOD. - [FMOD TECH DEMO](/en/project/fmod-boss-showcase/) — 2026 · Composition, Implementation — Dark-fantasy boss fight audio system scored with adaptive music and gameplay-driven FMOD parameters. ## OSTs ### GAME SCORES - [Genesis TECH DEMO](/en/project/genesis-fmod-demo/) — A boss fight soundtrack designed for an FMOD system with phases, branches, and gameplay parameters. - [Afterlife Museum](/en/project/afterlife-museum-2/) — 2026 — A woody, magical soundtrack for a platformer made in one month at ISART. - [Mouse Knight Original Soundtrack](/en/project/mouse-knight-ost/) — 2024 · Composition — A five-track original soundtrack for Mouse Knight, mixing medieval fantasy textures with a lo-fi comic temperament. - [CuteVasion!](/en/project/cutevasion/) — 2024 — A kawaii SHMUP soundtrack mixing 90s arcade references and future-bass energy. ### COMMISSIONS - [Helena Rubinstein: The Box](/en/project/helena-rubinstein-the-box/) — 2022 · Composition — Original music composed to picture for a Helena Rubinstein commercial film. - [Helena Rubinstein: PX 50](/en/project/helena-rubinstein-px-50/) — A fifteen-minute musical commission for Helena Rubinstein, designed to accompany the annual presentation of new products. - [Purgatorium](/en/project/purgatorium/) — 2026 — A clinical, unstable soundtrack for a theatre performance staged at La Ménagerie de Verre. ### RE-SCORES & ARRANGEMENTS - [Heroes of Might and Magic — Trailer Re-score](/en/project/heroes-of-might-and-magic-rescore/) — Composition — An original orchestral composition written to picture over an existing Heroes of Might and Magic trailer. - [Good Egg Galaxy — Orchestral Arrangement](/en/project/good-egg-galaxy-arrangement/) — Arrangement — An orchestral reinterpretation of the Good Egg Galaxy theme from Super Mario Galaxy. ## TECH ### REAPER Scripts - [LogicKeyboard for Reaper](/en/project/logickeyboard-for-reaper/) — 2025 · Implementation — A Lua/ReaScript that turns the computer keyboard into a MIDI input device for REAPER — notes, octave shifts, and mod wheel without any external controller. - [Youtube to Reaper](/en/project/youtube-to-reaper/) — 2024 · Implementation — A Lua/ReaScript workflow that imports audio from a copied YouTube or SoundCloud link directly into a REAPER session. - [Starting Grid for Reaper](/en/project/starting-grid-for-reaper/) — 2024 · Implementation — A Lua/ReaScript cleanup tool that moves selected media items to the start of their tracks while preserving order and avoiding collisions. ### Software - [Colors](/en/project/colors/) — 2026 · Implementation — A free Windows color picker that helps colorblind people identify colors on screen — noise-rejecting sampling and a human color name. ### Electronics - [AMEN_MINI](/en/project/amen-mini/) — 2026 — Compact standalone sampler derived from AKOR_01 — Teensy 4.1, SGTL5000 audio codec, microSD sample playback, 21 MX switches and 7 encoders. --- Contact : [contact@kowskii.com](mailto:contact@kowskii.com) · [Résumé (PDF)](/documents/CV_ArthurCroqueboisKowskii.pdf) [X](https://x.com/kforkowskii) · [LinkedIn](https://www.linkedin.com/in/arthur-kowskii-croquebois-30083b1b3/) · [GitHub](https://github.com/arthurkowskii) · [Bluesky](https://bsky.app/profile/kforkowskii.bsky.social) · [Instagram](https://www.instagram.com/kforkowskii/)