# Chromestesia [Home](/en/) · [Projects](/en/projects/) · [Bio](/en/bio/) · [Version française](/project/chromestesia-showcase/) **Audio case file · Composition, Sound design, Implementation · 2024 · GAME AUDIO** > Punk platformer-combat game where color switching transforms both the level and the music. ## Facts - **Roles**: Composition, Sound design, Implementation - **Year**: 2024 - **Engine**: Unity - **Middleware**: FMOD - **Team**: 10 people - **Platform**: PC - **Timeline**: 1 month - **Status**: Completed ## Case file - **Outcome**: A playable gold build developed in a short production sprint, with a six-track adaptive soundtrack. ## Project Overview Chromestesia is a platformer-combat game built around color switching. The player changes colors to transform platforms, and the music changes with that mechanic. The audio job was to make that relationship feel immediate without becoming chaotic. ## Audio System Each music cue exists in paired versions. The system has to switch fast enough to feel connected to the player action, but it also needs synchronization and cooldown behavior so the music does not tear itself apart. The SFX bank follows the same identity: sharp, punk, electric, and exaggerated enough to make the mechanic feel physical. ## Additional Contributions Beyond music, sound design, FMOD, and Unity integration, I also contributed graffiti assets, the intro cinematic, and playable-character animation. That matters because the project depends on a coherent audio-visual personality, not isolated assets. ## Audio examples - [Opening](/media/chromestesia/audio/OPENING.ogg) - [Plug The Color In (Plugged)](/media/chromestesia/audio/PLUG%20THE%20COLOR%20IN%20(Plugged%20Version).ogg) - [Plug The Color In (Unplugged)](/media/chromestesia/audio/PLUG%20THE%20COLOR%20IN%20(Unplugged%20Version).ogg) - [Bring Up The Color (Plugged)](/media/chromestesia/audio/BRING%20UP%20THE%20COLOR%20(Plugged%20Version).ogg) - [Bring Up The Color (Unplugged)](/media/chromestesia/audio/BRING%20UP%20THE%20COLOR%20(Unplugged%20Version).ogg) ## Notes - Music Design: Adaptive music, every track exists in two matched versions, the switch follows the player's color change, and I integrated the system with sync and cooldown so the score never tears. - Sound Design: A punk, electric, high-energy SFX identity, plus integration of the sound events so the player's input is immediate without turning chaotic. - Ownership: Beyond audio, graffiti, the intro cinematic, and playable-character animation carry the same audio-visual identity. ## Links - [Watch Trailer](https://youtu.be/6aKB7nFtJQo?si=a0XfJuEDsXJyw6F2) - [Gameplay Demo](https://youtu.be/COJwYCqv5dw?si=PmIhmJSQem6hF6Ha) --- Interactive version : [/en/#project/chromestesia-showcase](/en/#project/chromestesia-showcase) · [Home](/en/) · [Projects](/en/projects/) · [Bio](/en/bio/) · [Version française](/project/chromestesia-showcase/) Contact : [contact@kowskii.com](mailto:contact@kowskii.com) · [Résumé (PDF)](/documents/CV_ArthurCroqueboisKowskii.pdf) [X](https://x.com/kforkowskii) · [LinkedIn](https://www.linkedin.com/in/arthur-kowskii-croquebois-30083b1b3/) · [GitHub](https://github.com/arthurkowskii) · [Bluesky](https://bsky.app/profile/kforkowskii.bsky.social) · [Instagram](https://www.instagram.com/kforkowskii/)