# Brew First, Ask Later [Home](/en/) · [Projects](/en/projects/) · [Bio](/en/bio/) · [Version française](/project/brew-first-ask-later/) **Audio case file · Composition, Sound design, Implementation · 2026 · GAME AUDIO** > A cursed little witch, a cauldron and potions to experiment with. Music composition, recorded sound effects and FMOD / C# integration for a Unity game made in 48 hours. ## Facts - **Roles**: Composition, Sound design, Implementation - **Year**: 2026 - **Engine**: Unity - **Middleware**: FMOD - **Team**: 7 people - **Timeline**: 48-hour game jam - **Language**: C# - **Status**: Released ## Case file - **Outcome**: Game available on itch.io, winner of the polish prize at Game Jam CStudio 2026. - **Credits**: Game design and programming: Jacob Brugier, Lilian Benard, Jules Abran. Game art: Alexia Gasnier, Sara Antic, Heysna Domah. Music and sound design: Arthur Kowskii Croquebois. ## Breaking a curse Brew First, Ask Later is a 3D Unity game made during [Game Jam CStudio 2026](https://itch.io/jam/game-jam-cstudio-2026), around the theme “Le choix n’arrive qu’après” (“The choice only comes afterwards”). Our team had seven members for the 48-hour jam. You play a cursed little witch, equipped with her cauldron and the plants around her. Gather ingredients and experiment with combinations: depending on what you collect, potions grant powers or drawbacks. Discovered recipes are recorded in a grimoire, with the goal of lifting the curse. ## Playful fantasy music I composed the music using the sounds of traditional instruments such as lute, mandolin and harp. I wanted a mystical fantasy world that still felt playful and cheerful. This musical palette accompanies a casual game designed for short sessions of around five minutes. The [original soundtrack is available on SoundCloud](https://soundcloud.com/kforkowskii/brew-first-ask-later-original?si=d2bc3381897f40d284e2329f3c142769&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing). ## From recordings to the game I recorded every sound effect, including sounds for the cauldron and potions. I also recorded instruments, including guitar and ukulele. These recordings provided the raw material for my sound design. I then integrated the audio in Unity with FMOD and C#, connecting sound creation to its implementation in the game within the jam's limited timeframe. ## A game delivered in 48 hours The game is [available on itch.io](https://ystos.itch.io/brew-first-ask-later) and won the polish prize at Game Jam CStudio 2026. ## Notes - Composition: lute, mandolin and harp for a mystical fantasy world that also feels playful and cheerful. - Foley recording: I recorded every sound effect, along with instruments including guitar and ukulele. - Technical implementation: audio integration in Unity with FMOD and C#. ## Links - [Play on itch.io](https://ystos.itch.io/brew-first-ask-later) - [Listen on SoundCloud](https://soundcloud.com/kforkowskii/brew-first-ask-later-original?si=d2bc3381897f40d284e2329f3c142769&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing) ## Gallery ![02 Artwork](/media/brew-first-ask-later/02-artwork.png) ## Videos - [Hero](/media/brew-first-ask-later/hero.mp4) --- Interactive version : [/en/#project/brew-first-ask-later](/en/#project/brew-first-ask-later) · [Home](/en/) · [Projects](/en/projects/) · [Bio](/en/bio/) · [Version française](/project/brew-first-ask-later/) Contact : [contact@kowskii.com](mailto:contact@kowskii.com) · [Résumé (PDF)](/documents/CV_ArthurCroqueboisKowskii.pdf) [X](https://x.com/kforkowskii) · [LinkedIn](https://www.linkedin.com/in/arthur-kowskii-croquebois-30083b1b3/) · [GitHub](https://github.com/arthurkowskii) · [Bluesky](https://bsky.app/profile/kforkowskii.bsky.social) · [Instagram](https://www.instagram.com/kforkowskii/)